Internal events used by app
Auth event#
interface AuthEvent{ event_name: 'auth'; authed: boolean; message: string;}Example:
// Client successfully authed{ event_name: 'auth', authed: true, message: 'User succesfully authed.'}Game server connected#
interface GameConnectedEvent{ event_name: 'game_server_connected';}Example:
// Game server successfully connected to game socket{ event_name: 'game_server_connected',}Game server disconnect#
interface GameDisconnectedEvent{ event_name: 'game_server_disconnected';}Example:
// Game server has disconnect from game socket{ event_name: 'game_server_disconnected',}Game socket connected#
interface GameSocketConnectedEvent{ event_name: 'game_socket_connected';}Example:
// Game socket successfully connected with the client socket{ event_name: 'game_socket_connected',}Game socket disconnect#
interface GameSocketDisconnectedEvent{ event_name: 'game_socket_disconnected';}Example:
// Game socket has disconnect (/w client){ event_name: 'game_socket_disconnected',}